Remove 2002 Remove Digital Recruiting Remove Video Recruiting
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How To Celebrate National High Five Day At Work

15Five

In 2002, college students at the University of Virginia created National High Five Day , an unofficial national holiday. Digital High Fives for the New Millennium. That’s why we created the High-Five (the digital version anyway). After all, who doesn’t love a pat on the back (or the palm) from a manager or colleague?

ATS 196
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Kristen Branan On How We Need To Adjust To The Future Of Work

Thrive Global

As a part of our interview series called “How Employers and Employees are Reworking Work Together,” we had the pleasure to interview Kristen Branan. In those early days, we made it all up as we went forward- building the computers, programming the software, creating visuals no one had ever seen before.

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Time to reboot the gamification of recruitment

Workable

Army, he was looking for ways to broaden the recruiting base for the armed forces when he turned to gaming technology. The colonel’s team came up with America’s Army, the first military-developed video game. By 2015 US companies were spending $522m dollars a year on gamifying their recruitment and other HR activities.

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Richard Jardine: “Your words don’t need to be complicated or quoteworthy”

Thrive Global

I had the pleasure to interview Richard Jardine. In 2002, for example, Richard founded the Beverly Hills-based Clear Media. Skypod uses patent-pending technology that empowers people to create digital time capsules containing photos, memories, messages and other important information for the people they love.

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Swimming Lessons: 5 Gold-Medal Tips to Get Peak Performance from Top Talent

Linkedin Talent Blog

Russell studies video and data then makes suggestions to swimmers and coaches to help them achieve faster times. This is what Russell confronted when he joined USA Swimming in 2002 as a 22-year-old with a freshly minted degree in aerospace engineering and a background as a competitive collegiate swimmer.

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Time to reboot the gamification of recruitment

Workable

Army, he was looking for ways to broaden the recruiting base for the armed forces when he turned to gaming technology. The colonel’s team came up with America’s Army, the first military-developed video game. Can we apply gamification to recruitment? As chief economist of the U.S. This is not what happened.

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Why will COVID end-up creating more jobs?

Skillate

By 2002, the number of ATMs had increased to 352,000. If technology reduced occupations like lumberjacks, milkmen, typesetters, and video stores; it also created professions like data scientists, social media managers, digital marketers, software engineers, app developers, drone operators, YouTube content creators, and many, many more.